The scale of values for ice dance can be found here: http://www.usfigureskating.org/Content/201011%20SDFD%20SOV.pdf
Lifts
SD: Lift does not reflect the character of the chosen rhythms: Reduce by 1 grade
Pose awkward or not aesthetically pleasing: Reduce by 1 grade
More than 1/2 turn within (straight line/curve lift) or between curves (serpentine lift): Reduce by 1 grade
Lift does not fit the phrasing of the music: No higher than -1
Increase GOE by 1 grade for each of the following difficult characteristics:
Body lines and pose of both partners beautiful and aesthetically pleasing
Speed maintained or accelerated during the lift
Lift with special attribute for lifting partner
Entry is unexpected and/or creative
Lift reflects character of the chosen rhythm(s) (SD) and/or fits to the phrasing of the music.
Spins and Combination Spins
Not on spot (traveling) in one part of the combination: Reduce by 1 grade
Not on spot (traveling) in both parts of the combination or in the spin: No higher than -1
Pose awkward or not aesthetically pleasing: Reduce by 1 grade
Spin or combination spin does not fit to the phrasing of the music: No higher than -1
Combination Spin: Change of foot not simultaneous: No higher than -1
Combination Spin: Recenters completely (except combo spin with different direction of rotation): No higher than -1
Increase GOE by 1 grade for each of the following difficult characteristics:
Body lines and pose of both partners beautiful and aesthetically pleasing
Speed of rotation maintained or accelerated during the Spin
Entry is unexpected and/or creative
Dance Spin fits to the phrasing of the music
Set of Twizzles
Execution not simultaneous, one twizzle: Reduce by 1 grade
Execution not simultaneous, two or more twizzles: No higher than -1
Execution of turn incorrect, one twizzle: No higher than 0
Execution of turn incorrect, two or more twizzles: No higher than -1
Increase GOE by 1 grade for each of the following difficult characteristics:
Exit with running edge maintained (no immediate step down)
Twizzles reflect the character of the chosen rhythm(s)
Fast rotation of twizzles
Fast movement across the ice
Step Sequences
SD: Step sequence does not reflect the character of the chosen dance: Reduce by 1 grade
Pattern/placement incorrect or incomplete: Reduce by 1 grade
More than two arms lengths between partners (non-touching): Reduce by 1 grade
Inclusion of not permitted element/movement e.g. stop, jump with more than 1/2 rev. (for each): Reduce by 2 grades
Separation to change a hold exceeds one measure of music: Reduce by 1 grade
Skating in hand-in-hand hold in sustained position with fully extended arms (in hold): Reduce by 1 grade
Step sequence is not skated to the rhythm pattern of the music: No higher than -1
Lack of flow (movement across the ice): No higher than -1
Increase GOE by 1 grade for each of the following difficult characteristics:
Reflection of the rhythm pattern (SD and FD) and character of the rhythms (SD)
Skating with good speed and flow
Loss of Balance or Stumble on Required Element
Loss of balance without additional support--1 partner: Reduce by 1 grade
Loss of balance without additional support--both partners: No higher than 0
Stumble (loss of control with additional support by free foot or hand)--1 partner: Not higher than 0
Stumble--both partners: Not higher than -1
Fall on Required Element
Fall by one partner: Not higher than -2
Fall by both partners: Mark as -3
Fall on the entrance and rest not completed: Mark as -3
3/4 of element missing: Mark as -3
Ice Musings is dedicated to providing figure skating news, event previews and recaps, and other tidbits to keep you up to date throughout the season.
Friday, December 31, 2010
Thursday, December 30, 2010
Breaking Down the Elements: Pairs Grades of Execution
Each element is assigned a grade of execution by the judges from a -3 to a +3. These are then translated into scores. A +3 GOE does not necessarily mean the skater earns three extra points. These are scaled based on the difficulty of the element. A double jump with a +3 GOE will receive less points than a triple jump with the same GOE.
Examples: Skater A performs a triple lutz. This element has a base value of 6.0. They receive a -1 GOE which is -.7. Their score for the element is 5.3.
Skater B performs a quad toe loop. This element has a base value of 10.3. They receive a +1 GOE which is 1.0. Their score for the element is 11.3.
Skater C performs a triple salchow but it is downgraded. The normal value for a triple salchow is 4.2 but the downgraded value is 2.9. With a +1 GOE they gain .7 points. Their score for the element is 3.6.
This particular scale was created to increase the value of quads and encourage more male skaters to try for them. A triple toeloop is worth 4.1 points. If the skater performs a perfect jump and gets a +3 GOE they will get an extra 2.1 points for a total score of 6.2 points. A quad toeloop is worth 10.3 points. If the skater performs a terrible jump and gets a -3 GOE they will get a -3.00 points for a total score of 7.3 points. A bad quad is worth 1 point more than a perfect triple, provide the skater does not fall and/or get a downgrade call.
The full scale of values can be found here: http://usfigureskating.org/Content/201011-SP-SOV.pdf
Examples: Skater A performs a triple lutz. This element has a base value of 6.0. They receive a -1 GOE which is -.7. Their score for the element is 5.3.
Skater B performs a quad toe loop. This element has a base value of 10.3. They receive a +1 GOE which is 1.0. Their score for the element is 11.3.
Skater C performs a triple salchow but it is downgraded. The normal value for a triple salchow is 4.2 but the downgraded value is 2.9. With a +1 GOE they gain .7 points. Their score for the element is 3.6.
This particular scale was created to increase the value of quads and encourage more male skaters to try for them. A triple toeloop is worth 4.1 points. If the skater performs a perfect jump and gets a +3 GOE they will get an extra 2.1 points for a total score of 6.2 points. A quad toeloop is worth 10.3 points. If the skater performs a terrible jump and gets a -3 GOE they will get a -3.00 points for a total score of 7.3 points. A bad quad is worth 1 point more than a perfect triple, provide the skater does not fall and/or get a downgrade call.
The full scale of values can be found here: http://usfigureskating.org/Content/201011-SP-SOV.pdf
The final GOE of an element is calculated considering first the positive aspects of the element that
result in a starting GOE for the evaluation. Following that a Judge reduces the GOE according to the
guidelines of possible errors and the result is the final GOE of the element.
To establish the starting GOE Judges must take into consideration the bullets for each element. It is
at the discretion of each Judge to decide on the number of bullets for any upgrade, but general
recommendations are as follows:
FOR + 1 : 2 bullets FOR + 2 : 4 bullets FOR + 3 : 6 or more bullets
Lifts
1) good take-off and landing position of both partners
FOR + 1 : 2 bullets FOR + 2 : 4 bullets FOR + 3 : 6 or more bullets
Lifts
1) good take-off and landing position of both partners
2) correct and aesthetically pleasing air positions
3) good ice coverage during element
4) no scratching of blade on the ice by man or lady during all phases
Jump Elements
Throw Jumps
Solo Spins
Pair Spins
Death Spirals
Step Sequences
Spiral Sequences
5) good speed and flow
6) ability to maintain good flow from one position to another
7)effortless throughout
8) element matched to the musical structure
Twist Lifts
8) element matched to the musical structure
Twist Lifts
1) good take-off and landing position of both partners
2) good position of man at release
3) good ice coverage during element
4) no scratching of blade on the ice by man or lady during all phases
5) good speed and timing from entry to exit
6) good height of lady in air position
7) effortless throughout
8) element matched to the musical structureJump Elements
1) unexpected / creative / difficult entry
2) varied position in the air / delay in rotation
3) good height and distance
4) good extension on landing / creative exit5) good flow from entry to exit
6) good unison and close to each other in all phases
7) effortless throughout
8) element matched to the musical structureThrow Jumps
1) unexpected / creative / difficult entry
2) good position of man at release
3) good air position of lady
4) good extension on landing / creative exit5) good speed, height, distance
6) good control and flow on the landing
7) effortless throughout
8) element matched to the musical structureSolo Spins
1) good speed or acceleration during spin
2) ability to center a spin quickly
3) balanced rotations in all positions
4) clearly more than required number of rev.5) good and identical positions by both partners
6) good control throughout all phases by both partners
7) good unison and distance between partners
8) element matched to the musical structurePair Spins
1) good control throughout (entry, rotation, conclusion/exit) by both partners
2) good speed or acceleration during spin
3) balanced rotations in all positions
4) clearly more than required number of rev5) good positions by both partners
6) creativity and originality
7) executed with continuous flow and ease
8) element matched to the musical structureDeath Spirals
1) good flow in entry and exit
2) good control and speed in death spiral position
3) good quality of positions of both partners
4) no scratching of blade on the ice by man or lady during all phases
5) good, controlled transition into required position
6) effortless throughout
7) creativity and originality
8) element matched to the musical structureStep Sequences
1) good energy and execution
2) good speed or acceleration during sequence
3) good clarity and precision
4) deep clean edges (including entry and exit of all turns)
5) good control and commitment of whole body to accuracy of steps
6) creativity and originality
7) good unison
8) element matched to the musical structureSpiral Sequences
1) good flow, energy and execution
2) good speed during sequence
3) good body line and full extension of both partners
4) minimal delay between spiral positions5) good flexibility of both partners
6) creativity and originality
7) ability to attain positions and variations quickly and effortlessly
8) element matched to the musical structureErrors for which final GOE must be in the minuses
Lifts
Fall: -3
Serious problems in the lifting process: -3
Lady collapses on partner: -2
Lady starts or lands on two feet: -2
Twist Lifts
SP: Single: GOE -3
Fall: -3
Lady collapses on partner: -2 to -3
Lady is not caught in the air before landing: -2
Lady is not caught at the waist: -2
Lady lands on two feet: -2
Lady touches down with both hands: -2
Downgraded sign (<<): -2
Jump Elements/Throw Jumps
SP: One or more revolution(s) less than required: GOE -3
Fall: -3
Starting or landing on two feet in a jump: -2
Stepping out of landing in a jump: -2
Touch down with both hands in a jump: -2
Downgraded sign (<<): -2 to -3
Unequal number of revolutions by partners: -2
2 three turns in between jump combo: -2
Starting from wrong edge in flip/lutz (e sign): -2 to -3
Solo and Pair Spins
SP: Less than required positions (2 revolutions in each position): -2 to -3
Fall: -3
Touch down with both hands: -2
Death Spirals
Fall: -3
Wrong pivot position (losing toe pick, etc.): -2 to -3
Lady assisted not only by the blades: -2 to -3
Steps
Fall: -3
Less than half the pattern doing steps/turns: -2 to -3
Spirals
Fall: -3
Less than half the pattern in spiral position: -2 to -3
Errors for which final GOE is not restricted
Lifts
Poor positions in the air or on landing: -1 to -3
Poor speed and/or distance: -1 to -3
Poor turns by man: -1 to -3
Poor take-off/weak landing: -1 to -3
Long preparation: -1
Touch down with the free foot: -1
Twist Lifts
Poor height or distance: -1 to -3
Poor take off (poor speed, serious scratching, no toe-pick): -1 to -2
Catch assisted by the man's shoulder: -1 to -2
Weak landing (poor speed, bad positions, awkward catch): -1 to -2
Long preparation: -1
Man exits on two feet: -1
Touch down with the free foot: -1
Jump Elements/Throw Jumps
Poor speed, height, distance, air position: -1 to -2
No unison--jump elements: -1 to -3
Big distance between partners--jump elements: -1 to -3
Poor take-off: -1 to -2
Lacking rotation (no sign): -1
Under-rotated (<): -1 to -2
Loss of flow/rhythm between jumps (combinations and sequences): -1 to -2
Poor man's position at take-off--throw jump: -1 to -2
Unclear edge at take off in Flip/Lutz (!): -1 to -2
Weak landing (bad position/wrong edge/scratching etc.): -1 to -2
Long preparation: -1 to -2
Touch down with one hand or free foot: -1
Solo and Pair Spins
SP: Pairs Combination Spin: Change of foot not at the same time: -1 to -2
Less than required revolutions: -1 to -3
Poor/awkward position(s), slow, traveling: -1 to -3
Change of foot poorly executed: -1 to -3
Slow or reduction of speed: -1 to -3
No unison, too big distance between partners: -1 to -3
Incorrect take-off or landing (flying spin/entry): -1 to -2
Stop during spin (except when changing direction): -1 to -2
Touch down with free foot or one hand: -1
Death Spirals
Poor position of the lady (too high, etc.): -1 to -3
Poor exit: -1 to -3
Slow or reduction of speed: -1 to -3
Weak lady's edge quality: -1
Steps
SP: Incorrect pattern: -1 to -2
SP: Jumps with more than half a revolution included: -1
Poor quality of steps, turns, positions: -1 to -3
Stumble: -1 to -2
Spirals
Poor positions: -1 to -3
Stumble: -1 to -2
Poor edge quality: -1 to -2
Breaking Down the Elements: Singles Grades of Execution
Each element is assigned a grade of execution by the judges from a -3 to a +3. These are then translated into scores. A +3 GOE does not necessarily mean the skater earns three extra points. These are scaled based on the difficulty of the element. A double jump with a +3 GOE will receive less points than a triple jump with the same GOE.
Examples: Skater A performs a triple lutz. This element has a base value of 6.0. They receive a -1 GOE which is -.7. Their score for the element is 5.3.
Skater B performs a quad toe loop. This element has a base value of 10.3. They receive a +1 GOE which is 1.0. Their score for the element is 11.3.
Skater C performs a triple salchow but it is downgraded. The normal value for a triple salchow is 4.2 but the downgraded value is 2.9. With a +1 GOE they gain .7 points. Their score for the element is 3.6.
This particular scale was created to increase the value of quads and encourage more male skaters to try for them. A triple toeloop is worth 4.1 points. If the skater performs a perfect jump and gets a +3 GOE they will get an extra 2.1 points for a total score of 6.2 points. A quad toeloop is worth 10.3 points. If the skater performs a terrible jump and gets a -3 GOE they will get a -3.00 points for a total score of 7.3 points. A bad quad is worth 1 point more than a perfect triple, provide the skater does not fall and/or get a downgrade call.
The full scale of values can be found here: http://usfigureskating.org/Content/201011-SP-SOV.pdf
Spins
1) good speed or acceleration during spin
Examples: Skater A performs a triple lutz. This element has a base value of 6.0. They receive a -1 GOE which is -.7. Their score for the element is 5.3.
Skater B performs a quad toe loop. This element has a base value of 10.3. They receive a +1 GOE which is 1.0. Their score for the element is 11.3.
Skater C performs a triple salchow but it is downgraded. The normal value for a triple salchow is 4.2 but the downgraded value is 2.9. With a +1 GOE they gain .7 points. Their score for the element is 3.6.
This particular scale was created to increase the value of quads and encourage more male skaters to try for them. A triple toeloop is worth 4.1 points. If the skater performs a perfect jump and gets a +3 GOE they will get an extra 2.1 points for a total score of 6.2 points. A quad toeloop is worth 10.3 points. If the skater performs a terrible jump and gets a -3 GOE they will get a -3.00 points for a total score of 7.3 points. A bad quad is worth 1 point more than a perfect triple, provide the skater does not fall and/or get a downgrade call.
The full scale of values can be found here: http://usfigureskating.org/Content/201011-SP-SOV.pdf
The final GOE of an element is calculated considering first the positive aspects of the element that result in a starting GOE for the evaluation. Following that a Judge reduces the GOE according to the guidelines of possible errors and the result is the final GOE of the element.
To establish the starting GOE Judges must take into consideration the bullets for each element. It is at the discretion of each Judge to decide on the number of bullets for any upgrade, but general recommendations are as follows:
FOR + 1 : 2 bullets FOR + 2 : 4 bullets FOR + 3 : 6 or more bullets
Jump Elements
Jump Elements
1) unexpected / creative / difficult entry
2) clear recognizable steps/free skating movements immediately preceding element
3) varied position in the air / delay in rotation
4) good height and distance
5) good extension on landing / creative exit
6) good flow from entry to exit including jump combinations / sequences
7) effortless throughout
8) element matched to the musical structureSpins
1) good speed or acceleration during spin
2) ability to center a spin quickly
3) balanced rotations in all positions
4) clearly more than required number of revolutions
Step Sequences
1) good energy and execution
Spiral Sequences
1) good flow, energy and execution
Errors for which final GOE must be in the minuses
Errors for which final GOE is not restricted:
5) good position(s) (including height and air position in flying spins)
6) creativity and originality
7) good control throughout all phases
8) element matched to the musical structureStep Sequences
1) good energy and execution
2) good speed or acceleration during sequence
3) good clarity and precision
4) deep clean edges (including entry and exit of all turns)
5) good control and commitment of whole body to accuracy of steps
6) creativity and originality
7) effortless throughout
8) element matched to the musical structureSpiral Sequences
1) good flow, energy and execution
2) good speed during sequence
3) good body line and full extension
4) minimal delay between spiral positions
5) good flexibility
6) creativity and originality
7) ability to attain positions and variations quickly and effortlessly
8) element matched to the musical structure
Errors for which final GOE must be in the minuses
Jump Elements
SP: One or more revolution less than required: -3
SP: Combo consisting of one jump only: -3
SP: No required steps/movements proceeding jump: -3
Downgraded sign (<<): -2 or -3
Downgraded sign (<<): -2 or -3
Fall: -3
Landing on two feet in a jump: -3
Stepping out of landing on a jump: -2 or -3
Touch down with both hands in a jump: -2
2 three turns in between (jump combo): -2
Starting from wrong edge in Flip or Lutz (e): -2 or -3
Spins
SP: Less than required postions (2 rev. in position): -2 to -3
SP: Position in the air not attained (flying spin): -2 to -3
Fall: -3
Touch down with both hands: -2
Steps
Fall: -3
Less than half of the pattern doing steps/turns: -2 to -3
Spirals
Fall: -3
Less than half of the pattern in spiral position: -2 to -3
SP: Less than required postions (2 rev. in position): -2 to -3
SP: Position in the air not attained (flying spin): -2 to -3
Fall: -3
Touch down with both hands: -2
Steps
Fall: -3
Less than half of the pattern doing steps/turns: -2 to -3
Spirals
Fall: -3
Less than half of the pattern in spiral position: -2 to -3
Errors for which final GOE is not restricted:
Jump Elements
SP: Break between required steps/movements and jump/only one step/movement before jump: -1 to -2
Poor speed, height, distance, air position: -1 to -2
Lacking rotation: -1
Under rotated (<): -1 to -2
Poor take off: -1 to -2Lack of flow/rhythm between jumps (combo/seq): -1 to -2
Weak landing (bad postion/wrong edge/scratching, etc.): -1 to -2
Long preparation: -1 to -2
Touch down with one hand or free foot: -1
Touch down with one hand or free foot: -1
Unclear edge at take-off in Flip or Lutz (!): -1 to -2
Spins
FS: Position in the air not attained (flying spin/entry): -1 to -3
Less than required revolutions: -1 to -2
Poor/awkward position(s), slow, traveling: -1 to -3
Change of foot poorly executed (curve of entry/exit, moving to intermediate position, etc.): -1 to -3
Incorrect take-off or landing in a flying spin: -1 to -2
Touch down with free foot or one hand: -1
Steps
SP: Incorrect pattern: -1 to -2
SP: Jumps with more than half revolution included: -1
Poor quality of steps, turns, positions: -1 to -3
Stumble: -1 to -2
Spirals
Poor positions: -1 to -3
Stumble: -1 to -2
Poor edge quality: -1 to -2
Spins
FS: Position in the air not attained (flying spin/entry): -1 to -3
Less than required revolutions: -1 to -2
Poor/awkward position(s), slow, traveling: -1 to -3
Change of foot poorly executed (curve of entry/exit, moving to intermediate position, etc.): -1 to -3
Incorrect take-off or landing in a flying spin: -1 to -2
Touch down with free foot or one hand: -1
Steps
SP: Incorrect pattern: -1 to -2
SP: Jumps with more than half revolution included: -1
Poor quality of steps, turns, positions: -1 to -3
Stumble: -1 to -2
Spirals
Poor positions: -1 to -3
Stumble: -1 to -2
Poor edge quality: -1 to -2
Breaking Down the Elements: Ice Dance Twizzles and Step Sequences Levels of Difficulty
Definition and Requirements:
A traveling turn on one foot with one or more rotations which is quickly rotated with a continuous (uninterrupted) action (for definition of Twizzles see Rule 604 paragraph 14 a), b). The 4 different types of entry edges on Twizzles are:
A traveling turn on one foot with one or more rotations which is quickly rotated with a continuous (uninterrupted) action (for definition of Twizzles see Rule 604 paragraph 14 a), b). The 4 different types of entry edges on Twizzles are:
FI - Forward Inside
FO - Forward Outside
BI - Backward Inside
BO - Backward Outside
(There are 8 different edges if you include right and left feet, but only 4 general entry edges as above)
Level 1: Twizzles that do not meet Level 2, 3, or 4 requirements but meet Basic Requirements and Calling Specifications for Twizzles. Both partners complete at least one full rotation in each of two twizzles.
Level 2: Different entry edge, Different direction of rotation. AND OPTION 1: Both Twizzles at least 2 rotations with change of foot, or step(s) between Twizzles AND *2 different additional features in total for both partners chosen from the list below (could be from the same Group).
OPTION 2****Both Twizzles at least 2 rotations on one foot without change of foot. AND 1 additional feature in total for both partners chosen from the list below.
Level 3: Different entry edge, Different direction of rotation. AND OPTION 1: Both Twizzles at least 3 rotations with change of foot, or step(s) between Twizzles. AND ** 2 different additional features in total for both partners chosen from the list below (must be from 2 different Groups)
OPTION 2****Both Twizzles at least 3 rotations on one foot without change of foot AND * 2 different additional features in total for both partners chosen from the list below (could be from the same Group)
1. A Set of twizzles is comprised of 2 twizzles on one foot for both partners that travel across the ice. (If the action stops they become spin(s). Only the first two Twizzles in a set of Twizzles will be considered by the Technical Panel to determine its Level of Difficulty.
2. No stops are permitted before the first and/or second Twizzle.
3. For Free Dance – Set of “Synchronized Twizzles” – no more than 3 steps between twizzles are permitted.
Basic Requirement for calling a Set of Twizzles (Sequential or Synchronized Twizzles) Level 1 is that both partners completes at least one full rotation for both twizzles.
The Technical Panel determines the level of Twizzles according to the present criteria. If any part of the Twizzle becomes a spin or checked three turns it affects the level. If 1 or 2 of the 4 Twizzles are spins or
checked three turns, the Twizzles are downgraded by one level. If 3 or 4 Twizzles are spins or checked three turns, the Twizzles are downgraded by two levels. A set of Synchronized Twizzles will be identified but given no level when both partners skate only 1 Twizzle each.
Calling Specifications for Set of Twizzles:
1. If one or both partners touch(es) the free leg/foot and/or hand(s) down during the execution of the Twizzle, the level will be assessed in accordance with the number of clean rotations before the touchdown. If both partners touch the free leg/foot and/or hand(s) down at the first or second Twizzle before one (1) full rotation is completed, the Set of Synchronized Twizzles will be identified and called “Twizzles– No Level”
2. If skaters perform a three turn, check rotation and then start a Twizzle, the entry edge and number of rotation of that Twizzle will be counted after the three turn from the starting edge of the proper Twizzle.
3. If there is a full stop before or between Twizzles the level of the Twizzles will be reduced by one Level per stop.
4. If there is more than 1 step between Twizzles in the Set of Sequential Twizzles or more than 3 steps in the Set of Synchronized Twizzles performed by one partner the level of Twizzles will be reduced by one Level. If this mistake was made by both partners the level of Twizzles will be reduced by two Levels.
5. For Option 2 only: If there are more than 2 movement/turns between Twizzles performed by one partner the level of Twizzles will be reduced by one Level. If this mistake was made by both partners the
level of Twizzles will be reduced by two Levels.
6. For Twizzles Levels 2, 3 & 4, Option 1 and Option 2 if the features from groups A and B are used: The ‘additional feature” must be held for the number of rotations required for the level, but up to 1/2 a
rotation is permitted before the feature is fully achieved. If the rotational requirements are met but the feature(s) are not held for the required number of rotations, the level will be reduced by one for each
rotation for which the feature is not held (e.g. if Twizzles are otherwise level 4 but the feature (s) is only held for 3 rotations by either partner, they will be given a level 3).
7. The Third Twizzle to be considered as an “additional feature” must be performed correctly. If any part of the Third Twizzle becomes a spin or checked three turns or it is started with incorrect entry edge it
will be ignored by the Technical Panel and it will not be considered for the Level.
8. For Twizzles Level 4 Option 1: If two “additional features” are skated in the same Twizzle (in the first or second), both features must be done at the same time.
9. For Twizzles Level 2, 3 & 4, Option 2 only: If a couple during the movement/turn touches down with the free foot or adds a push with the free foot, the set of Twizzles will be considered as an Option 1
type which requires Option 1 additional features to attain the same level.Level 1: Twizzles that do not meet Level 2, 3, or 4 requirements but meet Basic Requirements and Calling Specifications for Twizzles. Both partners complete at least one full rotation in each of two twizzles.
Level 2: Different entry edge, Different direction of rotation. AND OPTION 1: Both Twizzles at least 2 rotations with change of foot, or step(s) between Twizzles AND *2 different additional features in total for both partners chosen from the list below (could be from the same Group).
OPTION 2****Both Twizzles at least 2 rotations on one foot without change of foot. AND 1 additional feature in total for both partners chosen from the list below.
Level 3: Different entry edge, Different direction of rotation. AND OPTION 1: Both Twizzles at least 3 rotations with change of foot, or step(s) between Twizzles. AND ** 2 different additional features in total for both partners chosen from the list below (must be from 2 different Groups)
OPTION 2****Both Twizzles at least 3 rotations on one foot without change of foot AND * 2 different additional features in total for both partners chosen from the list below (could be from the same Group)
Level 4: Different entry edge, Different direction of rotation AND OPTION 1: Both Twizzles at least 4 rotations with change of foot, or step(s) between Twizzles. AND *** 3 different additional features in total, for both partners chosen from the list below (3 must be from 3 different Groups)
OPTION 2****Both Twizzles at least 4 rotations on one foot without change of foot. AND ** 2 different additional features in total for both partners chosen from the list below (must be from different Groups)
OPTION 2****Both Twizzles at least 4 rotations on one foot without change of foot. AND ** 2 different additional features in total for both partners chosen from the list below (must be from different Groups)
Additional Features: (To be executed simultaneously by both partners. Each Additional Feature must be done in such way as to be easily recognized by the Technical Panel).
Examples of Additional Features:
Group A - Upper body and hands
• Elbow(s) at least level with or higher than the shoulder (hand(s) could be above the head, at the same level as the head, or lower than the head).
Examples of Additional Features:
Group A - Upper body and hands
• Elbow(s) at least level with or higher than the shoulder (hand(s) could be above the head, at the same level as the head, or lower than the head).
• Significant continuous motion of arms during required number of rotations.
• Core of body is shifted off of vertical axis.
• Hands clasped behind back & extended away from the body .
• Straight arms clasped in front & extended away from the body (between the waist and chest level and lower that the level of shoulder)
• Executing twizzles with the head bent all the back with the face to the ceiling
• Executing twizzles with the head bent all the back with the face to the ceiling
Group B - Skating leg and free leg
Group C
• Free leg crossed behind above the knee.
• Free leg extended to the side or backward at least 45 degree angle from the vertical.
• Free leg extended to the side or backward at least 45 degree angle from the vertical.
• Sit position (at least 90 degrees between the thigh and shin of the skating leg).
• Changing the level of the skating leg (knee) during rotations with a continuous motion.
• Coupee in front or behind with free foot at least at the top of the calf and hip in fully open position.
• Attitude front, behind or to the side in at least 45 degrees, with free leg bent or extended.
• Holding the blade or boot of the free foot.
• Holding the blade or boot of the free foot.
Group C
• Both partners perform a Third Twizzle of at least 3 rotations started with different entry edge than the first two Twizzles (number of steps between all 3 twizzles must be equal and it depends on the type of Set of Twizzles performed – Sequential, Synchronized or without change of foot).
• Clear change of side - both partners cross pattern at least once during the rotation.
• Clear change of side - both partners cross pattern at least once during the rotation.
• Set of Twizzles performed side by side in opposite direction (mirror).
• Set of Twizzles performed following one another face to face
• Set of Twizzles performed following one another back to back
• Entrance to the first Twizzle from the Jump of ½ rotation (the entry edge for the Twizzle will be determined by the landing edge of the jump)
• Entrance to the first Twizzle from the Jump of ½ rotation (the entry edge for the Twizzle will be determined by the landing edge of the jump)
* For Level 2 OPTION 1 and for Level 3 OPTION 2 – Two (2) different additional feature (could be from the same Group) may be done by both partners in the same Twizzle (in the first or second), or one (1) additional feature may be done by both partners in the first Twizzle and one additional feature (different from the first one but could be from the same Group) may be done by both partners in the second Twizzle.
** For Level 3 OPTION 1 and for Level 4 OPTION 2 - Two (2) different additional features (must be from different Groups) may be done by both partners in one Twizzle (in the first or second), or one (1) additional feature may be done by both partners in the first Twizzle and one (1) additional feature (different from the first one below and must be from different Groups) may be done by both partners in the second Twizzle.
*** For Level 4 OPTION 1 – Three (3) different additional features (3 must be from the 3 different groups) 2 from different groups may be done by both partners in one Twizzle and 1 different from the other two in the second Twizzle.
****The Set of Twizzles “without change of foot” must be skated on one foot with up to two of the following movements/turns between Twizzles: change of edge, rocker, counter, three turn, bracket. These movements / turns may be used in order to change entry edge and direction of rotation.
The Set of Synchronized Twizzles (Option 1 and Option 2) performed without additional feature(s) will be called Level 1, provided that one rotation in each of two Twizzles is done both partners. There’s only up to 1 step in the Sequential Twizzles and only up to 3 steps in total permitted between twizzles in the Synchronized Twizzles, but there is no limit on turns (e.g. brackets, rockers, counters) or movements (e.g. change of edge) performed on one foot between twizzles in the Set of Twizzles Option 1(with change of foot).
STEP SEQUENCES
Basic principals of ISU Judging System:
General Requirements: Steps and turns must be distributed evenly throughout the sequence and they must be skated with distinct edges, and to the rhythm(s) pattern of the music
For Free Dance –Two (2) different Step Sequences in Hold – ONE selected from group A) and ONE selected from group B) as listed below.
For Free Dance –Two (2) different Step Sequences in Hold – ONE selected from group A) and ONE selected from group B) as listed below.
Group A) Straight Line Step Sequences - All Step sequences in this Group have the same base value
a) Midline: skated along the full length of the center (long) axis of the ice surface.
b) Diagonal: skated as fully corner to corner as possible.
1. All steps and turns must be skated on distinct, recognizable edges, otherwise there is a risk that the Technical Panel will not consider this turn among those required for the level of difficulty (types of turns will be identified only when they are executed with correct distinct edges and these turns are in accordance with the description in Rule 604).a) Midline: skated along the full length of the center (long) axis of the ice surface.
b) Diagonal: skated as fully corner to corner as possible.
Group B) Curved Step Sequence (anticlockwise or clockwise) - All Step sequences in this Group have the same base value.
c) Circular: utilizing the full width of the ice surface on the short axis of the rink.
c) Circular: utilizing the full width of the ice surface on the short axis of the rink.
d) Serpentine: commences in either direction at the center (long) axis at one end of the rink and progresses in three bold curves or in two bold curves (S-Shaped) and ends at the center (long) axis of the opposite end of the rink; pattern utilizing the full width of the ice surface.
Either Step Sequence (except Not Touching) must be skated in dance holds or variations thereof except Hand-in Hand hold in the sustained position with fully extended arms. Any separation to change a hold must not exceed one measure of music.
Extra Feature: Up to two (2) different Extra Features as Double Threes, Spread Eagle, Drag, Shoot the Duck, Ina Bauer, Toe Steps, Jump of up to ½ rotation” may be included (as specified for each type of Step Sequence) and will be counted among those steps/turns that will be considered for required 75 % of distribution of the chosen pattern. Double Threes are not permitted in the Midline Non touching Step Sequence. If Double Threes are included in other Step Sequences, they must be skated simultaneously in dance hold. Only two Extra Features may be performed by each partner and (with the exception of the Double Threes) they do not have to be performed simultaneously, except in the Midline Not Touching Step Sequence, where the Extra Features could be different for each skater but must be performed simultaneously”. The duration of each “Extra feature” must not exceed one (1) measure of music.
Calling Specifications for Step Sequences:
Either Step Sequence (except Not Touching) must be skated in dance holds or variations thereof except Hand-in Hand hold in the sustained position with fully extended arms. Any separation to change a hold must not exceed one measure of music.
Extra Feature: Up to two (2) different Extra Features as Double Threes, Spread Eagle, Drag, Shoot the Duck, Ina Bauer, Toe Steps, Jump of up to ½ rotation” may be included (as specified for each type of Step Sequence) and will be counted among those steps/turns that will be considered for required 75 % of distribution of the chosen pattern. Double Threes are not permitted in the Midline Non touching Step Sequence. If Double Threes are included in other Step Sequences, they must be skated simultaneously in dance hold. Only two Extra Features may be performed by each partner and (with the exception of the Double Threes) they do not have to be performed simultaneously, except in the Midline Not Touching Step Sequence, where the Extra Features could be different for each skater but must be performed simultaneously”. The duration of each “Extra feature” must not exceed one (1) measure of music.
Calling Specifications for Step Sequences:
Basic Requirement for calling a Step Sequence level 1 is that at least 50% of the footwork sequence must be completed by both partners and at least requirements for Level 1 are fulfilled
2. All steps need to be included for a level to be called and the footwork must be distributed at over 75% (3/4) of the chosen pattern. Otherwise, the level will be reduced accordingly by one Level (e.g. if the technical content of Step Sequence meets requirements Level 4, but it is distributed over 50-75% of the chosen pattern only, there will be Level 3; if the technical content of Step Sequence meets requirements Level 3, but it is distributed over 50-75% of the chosen pattern only, there will be Level 2, etc.)
3. A Step Sequence that deserves an assessment of a higher level for one partner and a lower level for the other partner shall be assessed at the level of the lower partner.
4. The change of Hold must be distinct (e.g. from Waltz hold to Foxtrot or from Waltz to Kilian) or Foxtrot to Tango, but NOT from Waltz to Tango or from Waltz to Hand-to-Hand – facing each other), otherwise the change will not be counted. In order to demonstrate a dance hold, it must be held long enough to be clearly recognized, and should not be just a transitional movement between other holds.
5. Only the first two “Extra Features” of each of the partners will be counted among those steps/turns that will be considered for required 75 % of distribution of the chosen pattern. If there is more than two permitted “Extra Features” for each skater included in the Step Sequence, the Technical Panel will consider this additional “Extra Feature” among “simple steps” which will decrease the percentage of difficult steps/turns thereby affecting the level of difficulty of the Step Sequence.
6. If the duration of the permitted “Extra Feature” exceeds one measure of music (one measure of Waltz is up to 6 counts and for all other rhythms up to 4 counts), the Technical panel will consider this “feature” among “simple steps“ which will decrease the percentage of difficult steps/turns thereby affecting the level of difficulty of the Step Sequence.
7. If the illegal element is included in either step sequence (e.g. jump of more than one rotation, lying on the ice) the Technical Panel will call the “illegal element” and the entire step sequence “No Level.”
CIRCULAR/ SERPENTINE/ S-SHAPE/STRAIGHTLINE IN HOLD
Level 1: A Step Sequence In Hold that does not meet Level 2, 3 or 4 requirements but meet Basic Requirements and Calling Specifications for Step Sequence:.AND Varied Footwork as follows: At least 2 different types from the following 6 types of turns for each partner (one of which must be a Twizzle): Bracket, Rocker, Counter, Choctaw, Outside Mohawk, Twizzle. AND Up to two (2) extra features for each partner may be included (could be different for each skater): Double threes, Spread Eagle, Drag, Shoot the Duck, Ina Bauer, Toe Step, Jump of up to ½ rotation
Level 2: Varied Footwork as follows: At least 3 different types from the following 6 types of turns for each partner (one of which must be a Twizzle): Bracket, Rocker, Counter, Choctaw, Outside Mohawk, Twizzle (if included in one foot section, it is not necessary to repeat such turns elsewhere in the pattern). AND A one foot Section incorporating at least 2 of the following 4 types of turns for each (could be different turn for each partner, not necessarily skated at the same time): Bracket, Rocker, Counter, Twizzle. AND Up to two (2) extra features for each partner may be included (could be different for each skater): Double threes, Spread Eagle, Drag, Shoot the Duck, Ina Bauer, Toe Steps, Jump of up to ½ rotation. AND At least one (1) change of hold and must include 2 of the following 3 dance holds: Kilian (or Kilian Variation), Waltz (or Tango) and Foxtrot. In order to demonstrate a dance hold, it must be held long enough to be clearly recognized. AND The content mentioned above must be distributed over at least 75% of the chosen pattern.
Level 3: Varied Footwork as follows: At least 4 different types from the following 6 types of turns for each partner (one of which must be a Double Twizzle): Bracket, Rocker, Counter, Choctaw, Outside Mohawk, Double Twizzle (if included in one foot section, it is not necessary to repeat such turns elsewhere in the pattern). AND Turns: multidirectional. AND A one foot Section incorporating at least 3 of the following 4 types of turns for each (could be different turn for each partner, not necessarily skated at the same time): Bracket, Rocker, Counter, Twizzle. AND Up to two (2) extra features for each partner may be included (could be different for each skater): Double threes, Spread Eagle, Drag, Shoot the Duck, Ina Bauer, Toe Steps, Jump of up to ½ rotation. AND At least two (2) change of hold and must include 2 of the following 3 dance holds: Kilian (or Kilian Variation), Waltz (or Tango) and Foxtrot. In order to demonstrate a dance hold, it must be held long enough to be clearly recognized. AND The content mentioned above must be distributed over at least 75% of the chosen pattern
Level 4: Varied Footwork as follows: At least 5 different types from the following 6 types of turns for each partner (one of which must be a Double Twizzle): Bracket, Rocker, Counter, Choctaw, Outside Mohawk, Double Twizzle (if included in one foot section, it is not necessary to repeat such turns elsewhere in the pattern). AND Turns: multidirectional AND A one foot Section incorporating 4 of the following types of turns for each partner (not necessarily skated at the same time): Bracket, Rocker, Counter, Twizzle. AND Up to two (2) extra features for each partner may be included (could be different for each skater):Double threes, Spread Eagle, Drag, Shoot the Duck, Ina Bauer, Toe Steps, Jump of up to ½ rotation. AND At least three (3) change of hold and must include all 3 of the following dance holds: Kilian (or Kilian Variation), Waltz (or Tango) and Foxtrot. In order to demonstrate a dance hold, it must be held long enough to be clearly recognized. AND The content mentioned above must be distributed over at least 75% of the chosen pattern.
Note: 100% of steps/turns required for level 4 must be done clearly on correct edges. All other steps/turns must be clean.
STRAIGHT LINE NOT-TOUCHING WITH MATCHING AND/OR MIRROR FOOTWORK (WITHOUT SEQUENTIAL TWIZZLES)
Level 1: A Not-Touching Step section of steps that does not meet level 2, 3 or 4 requirements but meets the Basic Requirements & Calling Specifications for pattern described above AND Varied Footwork as follows: At least 2 different types from the following 6 types of turns for each partner (one of which must be a Twizzle): Bracket, Rocker, Counter, Choctaw, Outside Mohawk, Twizzle. AND Up to two (2) extra features for each partner may be included (could be different for each skater): Double threes, Spread Eagle, Drag, Shoot the Duck, Ina Bauer, Toe Step, Jump of up to ½ rotation.
Level 2: Varied Footwork as follows: At least 3 different types from the following 6 types of turns for each partner (one of which must be a Twizzle): Bracket, Rocker, Counter, Choctaw, Outside Mohawk, Twizzle, (if included in one foot section, it is not necessary to repeat such turns elsewhere in the pattern). AND Section of steps on one foot (simultaneously skated) incorporating at least 2 of the following 4 types of turns for each: Bracket, Rocker, Counter, Twizzle. AND Up to two (2) extra features for each partner may be included (could be different for each skater): Spread Eagle, Drag, Shoot the Duck, Ina Bauer, Toe Steps, Jump of up to ½ rotation. AND The content mentioned above must be distributed over at least 75% of the chosen pattern
Level 3: Varied Footwork as follows: At least 4 different types from the following 6 types of turns for each partner (one of which must be a Double Twizzle): Bracket, Rocker, Counter, Choctaw, Outside Mohawk, Double Twizzle (if included in one foot section, it is not necessary to repeat such turns elsewhere in the pattern). AND Turns: multidirectional. AND Section of steps on one foot (simultaneously skated) incorporating at least 3 of the following 4 types of turns for each: Bracket, Rocker, Counter, Twizzle. AND Up to two (2) extra features for each partner may be included (could be different for each skater): Spread Eagle, Drag, Shoot the Duck, Ina Bauer, Toe Steps, Jump of up to ½ rotation. AND The content mentioned above must be distributed over at least 75% of the chosen pattern.
Level 4: Varied Footwork as follows: At least 5 different types from the following 6 types of turns for each partner (one of which must be a Double Twizzle): Bracket, Rocker, Counter, Choctaw, Outside Mohawk, Double Twizzle (if included in one foot section, it is not necessary to repeat such turns elsewhere in the pattern). AND Turns: multidirectional AND Section of steps on one foot (simultaneously skated) incorporating 4 of the following types of turns for each partner: Bracket, Rocker, Counter, Twizzle. AND Up to two (2) extra features for each partner may be included (could be different for each skater): Spread Eagle, Drag, Shoot the Duck, Ina Bauer, Toe Steps, Jump of up to ½ rotation. AND The content mentioned above must be distributed over at least 75% of the chosen pattern.
Note: 100% of steps/turns required for level 4 must be done clearly on correct edges. All other steps/turns must be clean
Single Twizzle will be counted by the Technical Panel among the “difficult” steps to be distributed over at least 75% of the chosen pattern.
Level 1: A Step Sequence In Hold that does not meet Level 2, 3 or 4 requirements but meet Basic Requirements and Calling Specifications for Step Sequence:.AND Varied Footwork as follows: At least 2 different types from the following 6 types of turns for each partner (one of which must be a Twizzle): Bracket, Rocker, Counter, Choctaw, Outside Mohawk, Twizzle. AND Up to two (2) extra features for each partner may be included (could be different for each skater): Double threes, Spread Eagle, Drag, Shoot the Duck, Ina Bauer, Toe Step, Jump of up to ½ rotation
Level 2: Varied Footwork as follows: At least 3 different types from the following 6 types of turns for each partner (one of which must be a Twizzle): Bracket, Rocker, Counter, Choctaw, Outside Mohawk, Twizzle (if included in one foot section, it is not necessary to repeat such turns elsewhere in the pattern). AND A one foot Section incorporating at least 2 of the following 4 types of turns for each (could be different turn for each partner, not necessarily skated at the same time): Bracket, Rocker, Counter, Twizzle. AND Up to two (2) extra features for each partner may be included (could be different for each skater): Double threes, Spread Eagle, Drag, Shoot the Duck, Ina Bauer, Toe Steps, Jump of up to ½ rotation. AND At least one (1) change of hold and must include 2 of the following 3 dance holds: Kilian (or Kilian Variation), Waltz (or Tango) and Foxtrot. In order to demonstrate a dance hold, it must be held long enough to be clearly recognized. AND The content mentioned above must be distributed over at least 75% of the chosen pattern.
Level 3: Varied Footwork as follows: At least 4 different types from the following 6 types of turns for each partner (one of which must be a Double Twizzle): Bracket, Rocker, Counter, Choctaw, Outside Mohawk, Double Twizzle (if included in one foot section, it is not necessary to repeat such turns elsewhere in the pattern). AND Turns: multidirectional. AND A one foot Section incorporating at least 3 of the following 4 types of turns for each (could be different turn for each partner, not necessarily skated at the same time): Bracket, Rocker, Counter, Twizzle. AND Up to two (2) extra features for each partner may be included (could be different for each skater): Double threes, Spread Eagle, Drag, Shoot the Duck, Ina Bauer, Toe Steps, Jump of up to ½ rotation. AND At least two (2) change of hold and must include 2 of the following 3 dance holds: Kilian (or Kilian Variation), Waltz (or Tango) and Foxtrot. In order to demonstrate a dance hold, it must be held long enough to be clearly recognized. AND The content mentioned above must be distributed over at least 75% of the chosen pattern
Level 4: Varied Footwork as follows: At least 5 different types from the following 6 types of turns for each partner (one of which must be a Double Twizzle): Bracket, Rocker, Counter, Choctaw, Outside Mohawk, Double Twizzle (if included in one foot section, it is not necessary to repeat such turns elsewhere in the pattern). AND Turns: multidirectional AND A one foot Section incorporating 4 of the following types of turns for each partner (not necessarily skated at the same time): Bracket, Rocker, Counter, Twizzle. AND Up to two (2) extra features for each partner may be included (could be different for each skater):Double threes, Spread Eagle, Drag, Shoot the Duck, Ina Bauer, Toe Steps, Jump of up to ½ rotation. AND At least three (3) change of hold and must include all 3 of the following dance holds: Kilian (or Kilian Variation), Waltz (or Tango) and Foxtrot. In order to demonstrate a dance hold, it must be held long enough to be clearly recognized. AND The content mentioned above must be distributed over at least 75% of the chosen pattern.
Note: 100% of steps/turns required for level 4 must be done clearly on correct edges. All other steps/turns must be clean.
STRAIGHT LINE NOT-TOUCHING WITH MATCHING AND/OR MIRROR FOOTWORK (WITHOUT SEQUENTIAL TWIZZLES)
Level 1: A Not-Touching Step section of steps that does not meet level 2, 3 or 4 requirements but meets the Basic Requirements & Calling Specifications for pattern described above AND Varied Footwork as follows: At least 2 different types from the following 6 types of turns for each partner (one of which must be a Twizzle): Bracket, Rocker, Counter, Choctaw, Outside Mohawk, Twizzle. AND Up to two (2) extra features for each partner may be included (could be different for each skater): Double threes, Spread Eagle, Drag, Shoot the Duck, Ina Bauer, Toe Step, Jump of up to ½ rotation.
Level 2: Varied Footwork as follows: At least 3 different types from the following 6 types of turns for each partner (one of which must be a Twizzle): Bracket, Rocker, Counter, Choctaw, Outside Mohawk, Twizzle, (if included in one foot section, it is not necessary to repeat such turns elsewhere in the pattern). AND Section of steps on one foot (simultaneously skated) incorporating at least 2 of the following 4 types of turns for each: Bracket, Rocker, Counter, Twizzle. AND Up to two (2) extra features for each partner may be included (could be different for each skater): Spread Eagle, Drag, Shoot the Duck, Ina Bauer, Toe Steps, Jump of up to ½ rotation. AND The content mentioned above must be distributed over at least 75% of the chosen pattern
Level 3: Varied Footwork as follows: At least 4 different types from the following 6 types of turns for each partner (one of which must be a Double Twizzle): Bracket, Rocker, Counter, Choctaw, Outside Mohawk, Double Twizzle (if included in one foot section, it is not necessary to repeat such turns elsewhere in the pattern). AND Turns: multidirectional. AND Section of steps on one foot (simultaneously skated) incorporating at least 3 of the following 4 types of turns for each: Bracket, Rocker, Counter, Twizzle. AND Up to two (2) extra features for each partner may be included (could be different for each skater): Spread Eagle, Drag, Shoot the Duck, Ina Bauer, Toe Steps, Jump of up to ½ rotation. AND The content mentioned above must be distributed over at least 75% of the chosen pattern.
Level 4: Varied Footwork as follows: At least 5 different types from the following 6 types of turns for each partner (one of which must be a Double Twizzle): Bracket, Rocker, Counter, Choctaw, Outside Mohawk, Double Twizzle (if included in one foot section, it is not necessary to repeat such turns elsewhere in the pattern). AND Turns: multidirectional AND Section of steps on one foot (simultaneously skated) incorporating 4 of the following types of turns for each partner: Bracket, Rocker, Counter, Twizzle. AND Up to two (2) extra features for each partner may be included (could be different for each skater): Spread Eagle, Drag, Shoot the Duck, Ina Bauer, Toe Steps, Jump of up to ½ rotation. AND The content mentioned above must be distributed over at least 75% of the chosen pattern.
Note: 100% of steps/turns required for level 4 must be done clearly on correct edges. All other steps/turns must be clean
Single Twizzle will be counted by the Technical Panel among the “difficult” steps to be distributed over at least 75% of the chosen pattern.
Basic principals of ISU Judging System:
1. The Technical Specialists will call what they see and what was completed despite what is listed on the sheet e.g. If the sheet says it is to be a Reverse Rotational Lift, but only the first part is completed (perhaps due to a fall or interruption), it will be classified as a Rotational Lift or if the sheet says it is to be a Serpentine Lift and only the first curve is completed, it will be classified as a Curve Lift.
2. Elements exceeding the prescribed number of permitted elements will receive a deduction of 1.0 per additional element as authorized by Technical Controller.
2. Elements exceeding the prescribed number of permitted elements will receive a deduction of 1.0 per additional element as authorized by Technical Controller.
3. If a fall occurs after an element has commenced and it does not meet the Basic requirements for Level 1 for the element, it shall be classified as No Level and shall occupy a box without value.
4. If a fall occurs after an element has commenced and it meets the Basic requirements for Level 1 for the element only, it shall be classified as Level 1 and shall occupy a box to enable the judges to apply a GOE
5. If a fall occurs after an element has commenced, and its Level has been identified, it shall be given that Level and the judges shall apply a reduction to the GOE.
Wednesday, December 29, 2010
Breaking Down the Elements: Ice Dance Lifts Levels of Difficulty
LIFTS
Definition and Requirements: (must be in accordance with Rule 604, paragraph 16) Dance Lift (definition) – A movement in which one of the partners is elevated with active and or passive assistance of the other partner to any permitted height, sustained there and set down on the ice. Any rotations and positions and changes of such positions during the lift are permitted. Lifts should enhance the music chosen and express its character and should be performed in an elegant manner without obvious feats of strength and awkward and/or undignified actions and poses.
Short Lift - duration of following lifts up to maximum of 6 seconds:
a) Stationary Lift - A lift which is executed “on the spot” (stationary location) by the lifting partner who may or may not be rotating.
b) Straight Line Lift - A lift in which the lifting partner travels in a straight line in any position on one foot or two feet.
c) Curve Lift - A lift in which the lifting partner travels on one curve (lobe) in any position on one foot or two feet.
d) Rotational Lift - A lift in which the lifting partner rotates in one (clockwise or anti-clockwise) direction while traveling across the ice.
Long Lift - duration of following lifts up to maximum of 12 seconds:
e) Reverse Rotational Lift - A lift in which the lifting partner rotates in one direction (clockwise or anti-clockwise) and then in the other direction while traveling across the ice.
f) Serpentine Lift - A lift in which the lifting partner travels on two different curves of approximately similar curvature and duration. The change of direction of the pattern may incorporate a turn of not more than ½ rotation. The pattern must be serpentine shaped (“S”). After the completion of the 2 curves the couple may skate additional curves or rotate but this will not be counted.
g) Combination Lift - A lift combining two of the above “types” of lifts a), b), c) and d). It must have 2 fully established approximately equal parts or will be assessed as a single lift determined by the larger part. A further part may be added to the combo (such as a curve, or rotation) provided it is within the allowable time but will not be counted.
There is a choice for required lifts:
SENIOR: either 2 Short Lifts and 1 Long Lift or 4 Short Lifts.
JUNIOR: either 1 Short Lift and 1 Long Lift or 3 Short Lifts
􀂾 If the option with the Long Lift is used, each Short Lift must be of different type and a chosen type of difficult pose for the lifted partner and a chosen type of difficult position for the lifting partner is permitted in only one Short Lift or in one part of Long Lift. Change of Pose for Lifted partner may be used twice - in two different types of Short Lifts or in one Short Lift and one part of Long Lift or in two parts of Long Lift. Exception: Reverse Rotational Lift Level 4 Option 2, where the one hand lift may be used in both directions.
􀂾 If the option with only Short Lifts is used, only one type of Short Lift may be repeated and a chosen type of difficult pose for the lifted partner and a chosen type of difficult position for the lifting partner is permitted in only one Short Lift. Exception: Change of Pose for Lifted partner may be used in two different types of Short Lifts A chosen type of difficult pose for the lifted partner and a chosen type of difficult position for the lifting partner is permitted in only one Short Lift or in one part of Long Lift. Each repeated difficult pose or position will be called by the Technical Panel as "simple" and it will not be considered for the level. (see exceptions above).
Note: SENIOR: Up to two (2) additional Lifts (up to 6 seconds each) without any requirements for the Level are permitted (provided that they are not illegal), but only the first three performed Lifts (in option with 2 Short and 1Long) or the first four (in option with 4 Short) will be identified and considered in determining the level of difficulty. The additional 2 Lift(s) will be considered by the judges in marking the Choreography. However, if a sixth Lift (in option with 2 Short and 1Long) or seventh (in option with 4 Short) is performed, it will be considered by the Technical Panel as an Extra Element.
JUNIOR: One (1) additional Lift (up to 6 seconds) without any requirements for the Level is permitted (provided that it is not illegal), but only the first two performed Lifts ( in option with 1 Short and 1Long) or the first three (in option with 3 Short) will be identified and considered in determining the level of difficulty. This additional 1 Lift will be considered by the judges in marking the Choreography. However, if a fourth Lift (in option with 1 Short and 1Long) or fifth (in option with 3 Short) is performed, it will be considered by the Technical Panel as an Extra Element.
Note: Long Lift will have the same value as 2 Short Lifts.
Note: The following movements and/or poses during the lift are not allowed and will be called Illegal:
– lifting hand(s) of the lifting partner higher than his head*
Note: The following movements and/or poses during the lift are not allowed and will be called Illegal:
– lifting hand(s) of the lifting partner higher than his head*
– lying or sitting on the partner’s head;
– sitting or standing on the partner’s shoulder, back;
– lifted partner in upside down split pose (with angle between thighs more than 45 degrees)**.
Calling Specifications for Lifts : a Lift is a movement in which one of the partners is elevated with active and/or passive assistance of the other partner to any permitted height, sustained there and set down on the ice. A brief movement in which both skates of one of the partners may leave the ice with support by the other partner and the lifted partner is not sustained in the air is not considered as a Lift. No part of the costume may be used as any support in a Lift. If it happens, the deduction of 1.0 will be applied by the Technical Panel and the lift will block a box but will not count for a value.
block a box for lifts.
– lifting partner swinging the lifted partner around by holding the skate(s)/boot(s) or leg(s) only and/or by holding the hand(s) with full arm extension by both partners.
*It is NOT considered as an illegal lift if:
– the point of contact of the lifting hand/arm of the lifting partner with any part of the body of the lifted partner is not sustained higher than the lifting partner’s head;
– the lifting hand/arm which is used for support or balancing only or which touches any part of the body of the lifted partner is not sustained by the lifting partner higher than his head for more than 2 seconds.
** A brief movement through an upside down split pose (with any angle between thighs) will be permitted if it is not established (sustained) or if it is used only to change of pose.
Note: If the Lift does not fit to the phrasing of the music in the Free Dance, the judges must reduce the GOE and the GOE must be in minus.
Some Examples:
a) Difficult Pose for Lifted partner (must be held for at least 3 seconds):
- spread eagle – outside: same edges (one forward one backward) on the same curve;
- spread eagle – outside: same edges (one forward one backward) on the same curve;
- full split - when the legs of the lifted partner are extended in one line with the angle between thighs about 180 degrees and not just a V;
- full “Biellmann” - body upright pulling the boot by the hand behind and the heel of the boot above the level of the head;
- full doughnut/ring- upper body arched back, holding one or both legs close to the head in a full circle (maximum a half a blade length between head and blade);
- upside down combined with difficult hold;
- from a vertical position lady is cantilevered out - lady’s torso extended away from the man and the only one additional point of support are the hands;
- balancing in a horizontal position with only one additional point of support;
- leaning out (forwards or backwards) where the only one additional point of support are the legs;
- full layback with arched pose with no support from the lifting partner above the thigh;
- extending out with the majority of body weight in a horizontal line with the only one additional point of support being shoulders and/ or upper back. The Technical Panel is to be strict on the “horizontal line” in order to consider this as a difficult pose.
Note: full “Biellmann and full doughnut/ring – may NOT be used by the lifted partner as two different difficult variations.
b) Change of Pose: Lifting partner changes hold and Lifted partner changes hold and body pose so that it is a significant change (i.e., a photographer would produce two different photos). A mere change of position of arm(s) and/or legs is not enough to constitute a change of pose. Only changing to the reverse side (mirror) or changing the height of the body is not enough. The change of pose and hold must occur simultaneously. Each pose, preceding and following the change must be clearly defined and the first pose must be attained and clearly shown prior to the change to the second pose.
c) Difficult Position for Lifting Partner(must be held for at least 3 seconds):
- one foot;
- shoot the duck (thigh at least parallel to the ice) with any position of free leg;
- spread eagle – inside: same edges (one forward one backward) on the same curve;
- spread eagle – on a straight line (for Straight Line Lift only); same edges (one forward one backward) on the same line;
- spread eagle – on a straight line (for Straight Line Lift only); same edges (one forward one backward) on the same line;
- Ina Bauer; same or different edge (one forward one backward) on parallel tracing);
- full crouch with two knees bent (thighs at least parallel to the ice) on two feet; except Stationary Lift if not rotating;
- full crouch with one knee bent (thigh at least parallel to the ice) on two feet with one leg extended to side, except Stationary Lift if not rotating;
- full lunge / drag (thigh at least parallel to the ice) with any position of free leg, except Stationary Lift if not rotating;
- one hand lift.
Note: Only 2 different types of spread eagle positions from 3 types mentioned above can be used and if Ina Bauer position (skated on same edges) is also used it must NOT be performed on the same edges as the above mentioned type(s) of spread eagle. Otherwise the position performed on the same (repeated) edges will NOT be considered for the level. d) Examples of Groups of Creative/Difficulty entry
a) Unexpected entry without any evident preparation.
b) Entry from a difficult position for the lifting partner (see paragraph c) above); the difficult position must be reached before the lifted partner leaves the ice.
c) Entry from a difficult transition by the lifting partner: series of :at least two difficult turns (e.g. Bracket; Choctaw; Counter, Open Mohawk, etc.) before the lift (but not progressives).
d) Significant transitional movement by the lifted partner to reach the desired pose - while establishing the final pose, the lifted partner performs a significant transitional movement. This is not the same as a change of pose, because the transitional movement is not established. It is just used for transition.
Note: A chosen type/variation of Creative/Difficult entry must be different for each lift. The repeated type/variation of Creative/Difficult entry will be ignored by the Technical Panel and it will not be considered for the Level. The types/variations of Difficult Creative entries may be chosen from the different groups a), b), c) and b) mentioned above and/or among the different variations within these groups but in any case the difference must be obvious.
Calling Specifications for Lifts : a Lift is a movement in which one of the partners is elevated with active and/or passive assistance of the other partner to any permitted height, sustained there and set down on the ice. A brief movement in which both skates of one of the partners may leave the ice with support by the other partner and the lifted partner is not sustained in the air is not considered as a Lift. No part of the costume may be used as any support in a Lift. If it happens, the deduction of 1.0 will be applied by the Technical Panel and the lift will block a box but will not count for a value.
These are the following calling specifications for Lifts Level 1:
a) Stationary Lift: While on the spot and lifted partner is held off the ice for at least 3 seconds. If the lifted partner is sustained less than 3 seconds it will be called Stationary Lift NO Level.
b) Straight Line Lift: On an identifiable straight line while traveling and lifted partner is held off the ice for at least 3 seconds. If the lifted partner is sustained less than 3 seconds it will be called Straight Line Lift NO Level.
c) Curve Lift: On an identifiable curve while traveling and lifted partner is held off the ice for at least 3 seconds. If the lifted partner is sustained less than 3 seconds it will be called Curve Lift NO Level.
d) Rotational Lift: Lifted partner is held off the ice for at least 3 rotations and lifting partner moves through at least 3 rotations. If there are less than 3 rotations (and more than 1 rotation) it will be called Rotational Lift NO Level.
e) Reverse Rotational Lift: Lifted partner is held off the ice for at least 2 rotations in each direction and lifting partner moves through at least 4 rotations (with at least 2 rotations in each direction). If there are less than 2 rotations (and more than 1 rotation) in either direction it will be called Reverse Rotational Lift NO Level (if there is less that 1 rotation in the second direction it will be called Rotational Lift + Combo).
f) Serpentine Lift: At least 2 identifiable curves while traveling and lifted partner is held off the ice for at least 3 seconds on each direction. If the lifted partner is sustained less than 3 seconds in each direction, it will be called a Serpentine Lift NO Level. (If there is not a second identifiable curve it will be called a Curve Lift + Combo).
g) Combination Lift: See rules for each part of a) b) c) d) above. Two different lifts from group a), b), c) and d) only must be skated. If one of the parts of the Combination Lift is not identifiable, the performed part of the lift will be called with the Level + Combo.
1. One rotation at the beginning or end of any non-rotational lift is considered part of the entry or exit (e.g. out of Curve lift).
2. For all rotational lifts, the movement through the change of position will be counted if it occurs during rotation, but not on entry or exit, and will not count if rotation stops, change occurs and than rotation continues. Also, the rotations will only be counted if the lift is traveling. If the traveling action is stopped, the additional rotations on the spot will not be counted as part of the rotational lift.
3. For the Combination Lift, because only lift types a), b), c) and d) are permitted:
a) if a couple skate an e) or f) lift as the first part of the Combination Lift, the Reverse Rotational (e) or Serpentine (f) Lift will be identified and called as it was performed and the remaining part of the lift will be ignored and not counted in determining the Level;
b) if a couple skate an e) or an f) lift as the second part of the Combination Lift, that part of the lift will be identified as a Rotational or Curve, and the lift be identified and called as it was performed and the remaining part of the lift will be ignored and not counted in determining the Level;
c) if the choice is Straight Line + Curve, the pattern must be clearly skated, or the lift may be called a Curve or Straight Line, or Serpentine depending on the pattern.
4. If an error occurs in the first or second part of a planned Long Lift (Combination, Reverse Rotational, Serpentine), so that the other part of the Lift does not have the minimum requirements to be called, then the Technical Panel will call the performed part of the lift with the reached level + COMBO (the word “Combo” means an intention to skate one of the types of the Long Lift). (For example, if an error occurs in the first part of a Serpentine Lift and the basic requirements for the second curve are not fulfilled, this lift will be called CuLi with the performed level + COMBO. If another Curve Lift is performed in the program, it can then be counted for points, because the Curve Lift is not repeated.)
5. If a program begins with the partner in a lift before the music starts, the duration of the lift will be counted when one of the partners begins to move.
6. If a program concludes with a partner in a lift, the duration of the lift will be calculated until the movement stops completely.
7. A one hand lift “without any means of support” requires that there is no contact other than the lifting partner’s hand/arm and the lifted partner. Contact at the lifting partner’s shoulder and/or any part of his body (except lifting hand/arm) is incorrect.
8. If the change of pose does not meet the requirements, the Level of the lift will be identified according to the requirement to the lift fulfilled.
9. If there a loss of control with additional support (touch down by free leg/foot and/or hand(s)) occurs after the Lift has commenced and the Lift continues after touchdown (without interruption) its Level will be determined according to the requirements fulfilled and reduced by 1 level per touchdown (in Combo Lift only the Level of the Lift that had a touchdown will be reduced by 1 level).
10. If the Lift has commenced and immediately is stopped by fall, stumble or any other reason for interruption and it’s type can not be identified it will be called “Lift -No Level “ and the element will
a) STATIONARY LIFT, b) STRAIGHT LINE LIFT, c) CURVE LIFT
Duration of following lifts up to maximum of 6 seconds
Level 2: OPTION 1: Lifted partner: for at least 2 rotations during one direction OR one significant change of pose during the rotation in one direction AND Lifting partner: moves through at least 5 rotations (with at least 2 rotations in either direction) Rotational Lift.
Level 3: OPTION 1: Lifted partner: in a difficult pose for at least 3 rotations during both directions OR in a difficult pose for at least 3 rotations during one direction AND one significant change of pose during the rotation in the other direction AND Lifting partner: moves through at least 6 rotations (with at least 3 rotations in each direction)
11. If the Lifting Partner stops continuous rotation during a Rotational Lift (Lifting Partner rotates for while, stops rotation, and then continues to rotate some more), the feature for the Lifted Partner is affected in the following way:
-If the Lifted Partner is in a difficult position when the rotation stops, the Level is reduced by one.
-If the Lifted Partner is executing a change of position when the rotation stops, the feature does not count as difficult.
-If the Lifting Partner stops traveling, the rotations and features do not count from that point on.
a) STATIONARY LIFT, b) STRAIGHT LINE LIFT, c) CURVE LIFT
Duration of following lifts up to maximum of 6 seconds
Level 1: A Lift that does not meet level 2, 3 or 4 requirements but meets the Basic Requirement and Calling Specifications for the Lift: Lifted partner: Is held off the ice for at least 3 seconds
Level 2: OPTION 1: Lifted partner: Sustains a difficult pose (for at least 3 seconds) OR moves through a significant change of pose.
Level 2: OPTION 1: Lifted partner: Sustains a difficult pose (for at least 3 seconds) OR moves through a significant change of pose.
OPTION 2: Lifting partner: Sustains a difficult position (for at least 3 seconds).
Level 3: Lifted partner: Sustains a difficult pose (for at least 3 seconds) OR moves through a significant change of pose AND Lifting partner: Sustains a difficult position (for at least 3 seconds)
Level 4: Lifted and Lifting partners: Requirements for level 3 AND creative / difficult entry.
d) ROTATIONAL LIFT
Level 1: A Rotational Lift that does not meet level 2, 3 or 4 requirements but meets the Basic Requirement and Calling Specifications for a Rotational Lift. Lifted partner: Is held off the ice through 3 rotations AND Lifting partner: moves through at least 3 rotations.
Level 2: OPTION 1: Lifted partner: In a difficult pose through at least 3 rotations OR a significant change of pose during rotations AND Lifting partner: at least 4 rotations
OPTION 2: Lifting partner: One Hand/Arm Lift (without any other means of support) AND at least 2 rotations in one hand hold.
Level 3: OPTION 1: Lifted partner: In a difficult pose through at least 4 rotations OR A significant change of pose during rotations AND Lifting partner: at least 5 rotations
OPTION 2: Lifting partner: One Hand/Arm Lift (without any other means of support) AND at least 3 rotations in one hand hold
Level 4: OPTION 1: Lifted and Lifting partners: Requirements for Level 3 Option 1 AND creative/difficult entry
OPTION 2: Lifted partner: in a difficult pose through at least 5 rotations OR A significant change of pose during rotations AND Lifting partner: at least 6 rotations.
OPTION 2: Lifted partner: in a difficult pose through at least 5 rotations OR A significant change of pose during rotations AND Lifting partner: at least 6 rotations.
OPTION 3: Lifting partner: One Hand/Arm Lift (without any other means of support) AND at least 3 rotations in one hand hold (One hand only must be used to lift, hold and set down the partner )
e) REVERSE ROTATIONAL LIFT
Duration of this type of lift up to maximum of 12 seconds
Level 1: A Reverse Rotational Lift that does not meet level 2, 3 or 4 requirements but meets the Basic Requirement and Calling Specifications for a ReverseLifted partner: Is held off the ice through 4 rotations AND Lifting partner: moves through at least 4 rotations (with at least 2 rotations in each direction)
Level 1: A Reverse Rotational Lift that does not meet level 2, 3 or 4 requirements but meets the Basic Requirement and Calling Specifications for a ReverseLifted partner: Is held off the ice through 4 rotations AND Lifting partner: moves through at least 4 rotations (with at least 2 rotations in each direction)
Level 2: OPTION 1: Lifted partner: for at least 2 rotations during one direction OR one significant change of pose during the rotation in one direction AND Lifting partner: moves through at least 5 rotations (with at least 2 rotations in either direction) Rotational Lift.
OPTION 2: Lifting partner: One Hand/Arm Lift in one of the directions for at least 2 rotations (without any other means of support) except during change of direction AND moves through at least 4 rotations (with at least 2 rotations in each direction)
Level 3: OPTION 1: Lifted partner: in a difficult pose for at least 3 rotations during both directions OR in a difficult pose for at least 3 rotations during one direction AND one significant change of pose during the rotation in the other direction AND Lifting partner: moves through at least 6 rotations (with at least 3 rotations in each direction)
OPTION 2: Lifting partner: One Hand/Arm Lift in both directions for at least 2 otations in each direction (without any other means of support except during change of direction) AND moves through at least 5 rotations (with at least 2 rotations in either direction)
OPTION 3: Lifting partner: One hand/arm lift during one direction for at least 3 rotations AND Lifted partner: In a difficult pose during the other direction for at least 3 rotations OR one significant change of pose during the rotation in the other direction AND moves through at least 3 rotations in each direction
Level 4: OPTION 1: Lifted and Lifting partners: Requirements for Level 3 Option 1 or Option 3 AND creative/difficult entry
Level 4: OPTION 1: Lifted and Lifting partners: Requirements for Level 3 Option 1 or Option 3 AND creative/difficult entry
OPTION 2: Lifting partner: One Hand/Arm Lift in both directions for at least 2 rotations in each direction (without any other means of support except during change of direction) AND moves through at least 5 rotations (with at least 2 rotations in either direction AND One hand only must be used to lift, hold and set down the partner
OPTION 3: Lifted partner: significant change of pose during the rotation in both directions AND Lifting partner: moves through at least 6 rotations (with at least 3 rotations in each direction
f) SERPENTINE LIFT
Duration of this type of lifts up to maximum of 12 seconds
Level 1: A Serpentine Lift that does not meet level 2, 3 or 4 but meets the basic requirement and calling specifications of Serpentine Lift. (Must have two similar curves with no more than ½ rotation between curves) Lifted partner: Is held off the ice for at least 3 seconds for both curves.
Level 2: OPTION 1: Lifted partner: Sustains a different difficult pose for 3 seconds on both curves OR significant change of pose during both curves OR a combination of the above (one change of pose on 1 curve and difficult pose on other for 3 seconds)
OPTION 2: Lifted partner: Sustains a difficult pose for 3 second on one curve OR significant change of pose during one curve AND Lifting partner: Sustains a different difficult position for 3 seconds on one curve.
OPTION 3: Lifting partner: Sustains a different difficult position for 3 seconds on both curves.
Level 3: Lifted partner: Sustains a different difficult pose for 3 seconds on both curves OR significant change of pose during both curves OR a combination of the above (one change of pose on 1 curve and difficult pose on other for 3 seconds) AND Lifting partner: Sustains a different difficult position for 3 seconds on both curves
Level 4: Lifted and Lifting partners: Requirements for level 3 AND creative /difficult entry
g) COMBINATION LIFT
Duration of this type of lifts up to maximum of 12 seconds
Level 1: A Serpentine Lift that does not meet level 2, 3 or 4 but meets the basic requirement and calling specifications of Serpentine Lift. (Must have two similar curves with no more than ½ rotation between curves) Lifted partner: Is held off the ice for at least 3 seconds for both curves.
Level 2: OPTION 1: Lifted partner: Sustains a different difficult pose for 3 seconds on both curves OR significant change of pose during both curves OR a combination of the above (one change of pose on 1 curve and difficult pose on other for 3 seconds)
OPTION 2: Lifted partner: Sustains a difficult pose for 3 second on one curve OR significant change of pose during one curve AND Lifting partner: Sustains a different difficult position for 3 seconds on one curve.
OPTION 3: Lifting partner: Sustains a different difficult position for 3 seconds on both curves.
Level 3: Lifted partner: Sustains a different difficult pose for 3 seconds on both curves OR significant change of pose during both curves OR a combination of the above (one change of pose on 1 curve and difficult pose on other for 3 seconds) AND Lifting partner: Sustains a different difficult position for 3 seconds on both curves
Level 4: Lifted and Lifting partners: Requirements for level 3 AND creative /difficult entry
g) COMBINATION LIFT
Duration of this type of lifts up to maximum of 12 seconds
For level requirements please refer to paragraphs a), b), c) and d). If both parts of the Combination Lift are executed with requirements for Level 3 and a creative/difficult entry is used for the first part of the Lift - it counts for both its parts and increases the Level to 4. If only the 2nd part of the Combination Lift is executed with the requirements for Level 3 and a Creative/Difficult entry is used in the first part of the Combination Lift the second part of this Combination Lift is still upgraded to Level 4.
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